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A Game-Based Student Response System: Engaging Assessment in the Classroom

A Game-Based Student Response System: Engaging Assessment in the Classroom
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Author(s): Funda Ergulec (Eskisehir Osmangazi University, Turkey)and Özge Misirli (Eskisehir Osmangazi University, Turkey)
Copyright: 2020
Pages: 13
Source title: Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education
Source Author(s)/Editor(s): Emtinan Alqurashi (Temple University, USA)
DOI: 10.4018/978-1-7998-0119-1.ch009

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Abstract

In this chapter, a game-based student response system, Kahoot!, is investigated. The purpose of the chapter was to analyze instructors and pre-service teachers' perspectives about the use of this platform. The advantages and disadvantages of integrating this tool in the classroom was investigated. Pre-service teachers' feedback and instructors' experiences using Kahoot! in higher education classrooms indicate that pre-service teachers welcome the use of these kind of games. Kahoot! can be used not only to increase student participation in the classroom but also as a formative assessment tool. Kahoot! can provide an engaging learning environment and adds active participation in the classroom by appealing even the most introverted students. In addition, immediate feedback feature of this game-based learning platform provides opportunities for instructors to tailor their instruction based on student understanding on games.

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