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An XML-Based Approach to Multimedia Software Engineering for Distance Learning

An XML-Based Approach to Multimedia Software Engineering for Distance Learning
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Author(s): Timothy Arndt (Cleveland State University, USA), Shi-Kuo Chang (University of Pittsburgh, USA), Angela Guercio (Hiram College, USA)and Paolo Maresca (University "Federico II" Napoli, Italy)
Copyright: 2003
Volume: 1
Issue: 1
Pages: 23
Source title: International Journal of Distance Education Technologies (IJDET)
Editor(s)-in-Chief: Maiga Chang (Athabasca University, Canada)
DOI: 10.4018/jdet.2003010103

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Abstract

Multimedia Software Engineering (MSE) is a new frontier for both Software Engineering (SE) and Visual Languages (VL). In fact multimedia software engineering can be considered as the discipline for systematic specification, design, substitution and verification of visual patterns. In this paper we concentrate on the first of these possibilities, distance learning. One aim of this paper is to demonstrate how it is possible to design and implement conplex multimedia software systems for distance learning using a Teleaction Object transformer based on XML technology applying a Component-Based Multimedia Software Engineering approach. The paper shows a complete process of dataflow transformation that represents TAO in different ways (text, TAOML, etc.) and at different levels of abstraction. The transformation process is a reversible one. A component-based tool architecture is also discussed.

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